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February 28, 2011 1 Comment

Texture deals with how smooth or rough a surface is. When talking about elements of structures, smooth surfaces can often seem more modern and contemporary, while rough surfaces seem more rustic. Think of

February 23, 2011 0 Comments

We all know what a line is: a connection of two or more points. In design, line happens when two planes meet, or when we see an object in silhouette. Line helps us

February 22, 2011 0 Comments

One of the perks of my job is that I get to wander the internet in search of really cool products to use in my clients' projects. I came across a company called

February 15, 2011 4 Comments

We often think of shapes as two-dimensional: squares, rectangles, circles, and triangles. This isn't how we perceive them in the landscape, however. We see them in three dimensions, like cubes, spheres, and cones.

January 27, 2011 1 Comment

Step 1: Build a square deck. Step 2: Cut off all the corners. In all seriousness, building a round deck isn't all that different from building a rectangular deck. I've designed several. The

January 26, 2011 3 Comments

I've been excited about writing this post. Balance is really important to design, yet it's often misunderstood. The two main kinds of balance in design are symmetrical and asymmetrical balance. Symmetrical balance is

January 24, 2011 1 Comment

Proportion and scale are two related design principles. Proportion refers to the size relationship that parts of the design have to each other and to the design as a whole. On a small

January 19, 2011 2 Comments

Scale, in the design sense, deals with two things: size (actual and relative) and visual weight. Scale is something I talk about a lot with my clients because it can have such a

January 18, 2011 1 Comment

You may have noticed that it's winter outside, so there's not a lot of pretty stuff for me to take pictures of right now. It seems to me it's a great time to

January 14, 2011 0 Comments

I'll be honest, I don't really care for multi-level decks. They can look stunning, but if they're not well designed they can be a waste of money. After all, those additional levels can